#include "WaterTile.h"
#include "ImgMgr.h"


WaterTile::WaterTile() : Tile()
{

}

bool WaterTile::isBlocking() const
{
	return true;
}

void WaterTile::init(const sf::Vector2f position, ImgMgr *imageManager)
{
	m_skin = imageManager->getSprite(2);
	m_skin.setScale(1, 1);
	m_id = 1;
	Tile::init(position, imageManager);
}